Skills

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Skills are character-specific abilities that can be used during gameplay. Each character has two skills. Some skills have a "cooldown" period; after using the skill, it may not be used again until the cooldown period has elapsed.

Categorization[edit | edit source]

There are 3 types of skills:

  • Combat Skills: These skills can be used instead of the normal "Attack" button to inflict damage. Some Combat skills can only be used on other players, while other Combat skills can be used on both players/animals.
  • Field Skills: These skills appear as a button in the bottom-right corner during gameplay. They may or may not require a few seconds of "channeling" to activate the skill.
  • Passive Skills: These skills activate automatically under the specified conditions.

Additionally, some skills have an associated "Status Effect" (or multiple), which falls under one of three categories:

  • Buffs: using the skill has a positive effect on the player who used the skill.
  • Debuffs: using the skill has a negative effect on the opponent inflicted with the skill.
  • Area Effects: using the skill has a temporary effect on the Area where the skill was used.

Additional Notes[edit | edit source]

  • Text in brackets is not written in the in-game description, but has been added for further clarity.
  • For skills that differ in Team mode vs. Classic mode, see the "Team Mode skills" tab.
  • For a list of skill effects only, see Skill Effects.


Adela : Promotion

Promotion Icon.png Type: Field
After channeling for 1 second, promote your weapon into a random higher quality weapon of the same type. Can only use Promotion after attacking 3 / 10 / 40 / 80 times based on weapon rarity (attack count resets when weapon is unequipped)

Adela : Check

Check.png Type: Combat
Cooldown: 100 seconds
Attack and inflict 5% of the enemy's current health as skill damage and gain 1 additional Promotion stack. If this attack pushes the enemy's HP below 40% of maximum, reduce the cooldown by 100%

Adriana : Arson

Arson.png Type: Field
Cooldown: 90 seconds
After channeling for 2 seconds, engulf the current area with 'Arson' and make it a Fire Area for 20 seconds
Status Effect (On Area)
The area is on fire! Status Effect.png The area is on fire! (20 seconds)

You cannot Rest and take 3% of your Max HP as damage per Search. Adriana does not take Fire Area damage.

Adriana : Blaze

Blaze.png Type: Combat
Cooldown: 80 seconds
Land a normal attack and inflict 5 skill damage and inflict 'Burned' status for 9 seconds. If the enemy is in a Fire Area, inflict 5 additional skill damage
Status Effect (On Opponent)
Burned Status Effect.png Burned (9 seconds)

HP recovered from food decreased by 20% for 9 seconds

Alex : Stealth

Stealth.png Type: Field
Cooldown: 50 seconds
After channeling for 1 second, 'Stealth' effect activates for 10 seconds (canceled upon attacking an enemy) [Cannot be used in the Research Center]
Status Effect (On Self)
Stealth Status Effect.png Stealth (10 seconds)

Chance of being found is decreased by 90%

Alex : Desperate Throw

DesperateThrow.png Type: Combat
Cooldown: 45 seconds

Cannot Crit

Destroy and throw your equipped non-Thrown weapon, inflicting normal damage + (15 / 20 / 25 / 35 / 45) skill damage based on the weapon's quality

Arda : Artifact Analysis

Artifact Analysis.png Type: Passive
Cooldown: 6 seconds
For every Armor Gear piece you have equipped that has a higher quality than your enemy, inflict 3 more skill damage per piece [Effect is guaranteed, even if the opponent guards]

Arda : NO Digging

NO Digging.png Type: Field
Cooldown: 90 seconds
After channeling for 2 seconds, declare the current area as a 'NO Digging' area for 20 seconds
Status Effect (On Area)
NO Digging Status Effect.png NO Digging (20 seconds)

In a NO Digging area, Arda obtains 0.3 EXP for each item found. For all other players, Search consumes additional Stamina, and the chance to find items is reduced by 50%.

Aya : Justice

Justice.png Type: Field
Cooldown: 90 seconds
Remove one debuff randomly, if afflicted with any, and recover health equal to the current number of stacks*5. (Max stacks: 5)

Aya : Double Shot

Double Shot.png Type: Combat
Cooldown: 60 seconds

Cannot Crit

Using 2 bullets, land the normal attack and attack once more to inflict 40% of weapon damage as skill damage.

Barbara : Turret Drone

Turret.png Type: Field
Cooldown: 15 seconds
Reassemble any gun in possession into a turret drone, and send the turret drone to an adjacent area for attack. The enemies in that area will receive damage equal to the reassembled gun's attack damage.

Barbara : Body Modification

Body Modification.png Type: Passive
When enemies are hit by a Turret Drone, Barbara is physically strengthened according to the reassembled gun's rarity. (Atk/Armor +1/3/6/10/15)

Bernice : Leg Shot

Leg Shot.png Type: Combat
Cooldown: 80 seconds
Deliver a normal attack with 110% damage and inflict 'Slow' on enemy for 8 seconds (Can only be used with ranged weapons)
Status Effect (On Opponent)
Slowed Status Effect.png Slowed (11 seconds)

Lower search speed by 15%

Bernice : Hunting Trap

Hunting trap.png Type: Field
Cooldown: 50 seconds
Craft a Hunting Trap. Whenever another player steps on this trap set by Bernice, their location is revealed to him for 30 seconds on the map

Camilo : Anima Ladrón

Anima Ladron.png Type: Combat
Cooldown: 100 seconds

Unable to use on wild animals

Deliver a normal attack with 110% damage. Steal 10% of the enemy's Stat Attack and Armor for 15 seconds upon hit.
Status Effect (On Self)
Anima Ladron Self Status Effect.png Anima Ladrón (15 seconds)

Steals enemy's Stat Attack and Armor

Status Effect (On Opponent)
Anima Ladron Opponent Status Effect.png Anima Ladrón (15 seconds)

For 15 seconds, lower attack/armor by 18%

Camilo : Duende

Duende.png Type: Field
Cooldown: 80 seconds
After channeling for 3 seconds, activate 'Duende' for 36 seconds. [Randomly distribute 14 + (current level) stat points between your Attack, Armor, HP, and Stamina]
Status Effect (On Self)
Duende Status Effect.png Duende (36 seconds)

Your statistics increase for a while in proportion to your level.

Cathy : Speedy Recovery

Speedy Recovery.png Type: Passive
Recover an additional 1.5 HP per second while Resting. Decrease First Aid time by 10 seconds

Cathy : Arteriotomy

Arteriotomy.png Type: Combat
Cooldown: 90 seconds

Unable to use on wild animals

Land a normal attack and inflict Bleeding on the enemy for 8 seconds. If the enemy receives damage from direct attacks while Bleeding, the effect duration will restart.
Status Effect (On Opponent)
Bleeding Status Effect.png Bleeding (8 seconds)

Take 8 skill damage on every Move/Search for 8 seconds. If damage is taken from a direct attack during Bleeding, the Bleeding time will restart. [Effect is guaranteed, even if the opponent guards]

Chiara : Stigma

Stigma.png Type: Passive
Normal attacks inflict 'Stigma' on the enemy for 6 seconds (up to 11 stacks)
Status Effect (On Opponent)
Stigma Status Effect.png Stigma (6 seconds)

For 6 seconds, increase damage taken by number of Stigma stacks [Effect is guaranteed, even if the opponent guards]

Chiara : Judgment

Judgment.png Type: Combat
Cooldown: 90 seconds

Unable to use on wild animals

Land a normal attack and convert 'Stigma' into 'Judgment'
Status Effect (On Opponent)
Judgment Status Effect.png Judgment

On dealing more than 9 damage to another player, be inflicted with number of Judgment stacks * 3 as skill damage [Judgment stacks disappear once the skill damage is inflicted]

Daniel : Solitary Artist

Solitary Artist.png Type: Passive
At night, Daniel's Solitude effect activates. While Solitude is activated, Artistic Material will be inflicted on the opponent after attacking with a normal attack or a single target skill, if Daniel's HP goes below 70. (excludes traps)
Status Effect (On Self)
Solitude.png Solitude

Consume 1 Stamina when moving. Daniel's overall attack damage is increased by 10%, but his overall armor is reduced by 10%.

Status Effect (On Opponent)
Artistic Material.png Artistic Material (10 seconds)

For 10 seconds, Daniel's location is revealed, and Daniel's attacks will deal 10% additional damage. If this effect is inflicted on another Daniel, the effect will disappear.

Daniel : Scapegoat

Scapegoat.png Type: Combat
Cooldown: 60 seconds

Unable to use on wild animals

Consume 10 HP and inflict a normal attack with additional damage (10+Level) on the opponent. For opponents inflicted with Artistic Material, the effect magnitude is multiplied by 2.

Eleven : MUKBANG

MUKBANG.png Type: Field
Cooldown: 20 seconds
For about 10 seconds, receive 'MUKBANG Time' effect. After the duration time, for 5 seconds, she will fall into 'Stuffed' effect.
Status Effect (On Self)
MUKBANG Time.png MUKBANG Time (10 seconds)

For each HP item consumed, maximum health permanently increases by 2, and the cooldown for HP item consumption is 2 seconds shorter.

Status Effect (On Self)
Stuffed.png Stuffed (5 seconds)

Stamina items are 50% less effective

Eleven : Donation

Donation.png Type: Combat
Cooldown: 50 seconds

Unable to use on wild animals

Land a normal attack and copy 1 (one) HP recovery item from the opponent's current inventory. The rarity of the copied food item depends on your current HP. (Unable to use this skill against an enemy Eleven)

-50% or greater HP: Food with Rare rarity or lower

-Below 50% HP: Food with Rare rarity or higher

Emma : Change★

Change★.png Type: Field
Cooldown: 90 seconds
After channeling for 2 seconds, switch the current HP and Stamina ratios.

Emma : CheerUP♥

CheerUP♥.png Type: Combat
Cooldown: 30 seconds

Unable to use on wild animals

Land a normal attack and inflict 20% of the missing Stamina as skill damage, then recover 15% of the maximum Stamina.

Eva : Kinesis

Eva skill Kinesis.png Type: Passive
Controls melee weapons remotely to target an enemy, and the equipped weapon will be recognized as Thrown Mastery. (Only applicable to melee weapons and there will be no quantity limit. Ranged weapons cannot be used)

Eva : Vital Crash

Eva skill Vital Crash.png Type: Field
Cooldown: 60 seconds
For 20 secs, Vital Crash effect will be activated.
Status Effect (On Self)
Eva skill Vital Crash.png Vital Crash (20 seconds)

Eva will receive 10% more damage, and earn 40% additional Mastery when she attacks.

Fiora : Weapon Polishing

Weapon polishing.png Type: Passive
Decrease weapon destruction chance by 80%

Fiora : Contre-attaque

Contre Attaque.png Type: Field
Cooldown: 90 seconds
After channeling for 1 second, 'Contre-attaque' can be activated for 12 seconds duration
Status Effect (On Self)
Contre-attaque Status Effect.png Contre-attaque (12 seconds)

Reduction of damage taken by 8%, and when attacking, consume 8 Stamina and inflict 8% of current Stamina as skill damage

Hart : Peace Maker

Peace Maker.png Type: Field
Cooldown: 90 seconds
After channeling for 2 seconds, declare the current area (except the Research Center) as a 'Peace Zone' for 20 seconds
Status Effect (On Area)
Peace Maker Status Effect.png Peace Maker (20 seconds)

Players and wild animals can't be found

Hart : Dissonance

Dissonance.png Type: Combat
Cooldown: 60 seconds

Unable to use on wild animals

Land a normal attack and and inflict 40% of the enemy's weapon as skill damage. If their weapon is defected, destroy it.

Hyejin : Tit for Tat

Tit for Tat.png Type: Passive
Return 20% of the damage taken every 3th attack as skill damage to the enemy. Enemies inflicted with Omen will receive double effect. (Except traps.)

Hyejin : Omen

Omen.png Type: Field
Cooldown: 100 seconds
After channeling for 2 seconds, inflict 'Omen' and 10 + (current level)*2 as skill damage for 20 seconds to all enemies at the current area and adjacent areas.
Status Effect (On Opponent)
Omen Status Effect.png Omen (20 seconds)

100% decreased chance of finding EXP and corpses, and 100% decreased crit rate.

HyunWoo : Brawler

Brawler.png Type: Passive
Cooldown: 30 seconds
Next successful attack will recover 2 + (current level) HP and stamina

HyunWoo : Dogfight

Dogfight.png Type: Combat
Cooldown: 10 seconds

Unable to use on wild animals

Deliver a normal attack with 110% damage and gain an additional 50% mastery. Dogfight cannot be used against the same opponent twice in a row.

Isol : Guerrilla Warfare

Guerilla Warfare.png Type: Passive
Setting a trap gains some Mastery for equipped weapon type and enhances your next trap based on its quality (1%/3%/5%/7%/9%). Amount is accumulative.

Isol : Recollection

Recollection.png Type: Field
Cooldown: 30 seconds
Identify self-placed traps in the area and avoid stepping on them for 10 seconds
Status Effect (On Self)
Recollection Status Effect.png Recollection (10 seconds)

Avoid traps that you have set for 10 seconds

Jackie : Bloodfest

Bloodfest.png Type: Passive
Killing an enemy or 2 wild animals will activate 'Bloodfest' effect for 35 seconds
Status Effect (On Self)
Bloodfest Status Effect.png Bloodfest (35 seconds)

Gain 22 Stat Attack. The effect duration time will refresh upon killing a new enemy

Jackie : Hide & Seek

Hide & Seek.png Type: Field
Cooldown: 60 seconds
Mark and display 1 area on the map with enemies and 1 area without enemies randomly on the map.

Jan : Hot-blooded Will

Hot-blooded Will.png Type: Field
Cooldown: 60 seconds
For about 30 seconds, the cumulative damage received and applied on the opponent will allow Jan to gain 'Hot-blooded' stacks and activate additional effects. (The Hot-blooded stacks will disappear once the Hot-blooded Will activation time is finished.)
Status Effect (On Self)
Hot-blood Status Effect.png Hot-blood (30 seconds)

Receive the following effects based on the current number of stacks.

1 stack (cumulative damage above 120): Damage received -1

2 stacks (cumulative damage above 200): Damage received -2

3 stacks (cumulative damage above 300): Damage received -3

Jan : Hot-blooded Combo

1519655649001.png Type: Combat
The combination attack will be attempted by consuming all the Hot-blood stacks gathered. Based on the number of stacks, basic attack will get an additional effect, and gain 7 seconds of duration time for Hot-blooded Will skill when targeting.

1 stack consumed: Skill damage +5

2 stacks consumed: Skill damage +9, Accuracy +5%

3 stacks consumed: Skill damage +20, Accuracy +10%, Opponent can't move for about 3 seconds

Status Effect (On Opponent)
Groggy Status Effect.png Groggy (3 seconds)

Unable to move to other areas

Jenny : Play Dead

Play Dead.png Type: Passive
Cooldown: 540 seconds
On taking fatal damage, revive with 50 HP with 'Play Dead' (except traps). If Jenny succeeds with a kill, the cooldown is reset.
Status Effect (On Self)
Play Dead Status Effect.png Play Dead (3 seconds)

For 3 seconds, the chance to be found is 0%, and HP recovery from Revenge Play is increased by 100%. However, this Play Dead effect will be cancelled after attacking.

Jenny : Revenge Play

Revenge Play.png Type: Combat
Cooldown: 60 seconds

Unable to use on wild animals

Land a normal attack and inflict additional skill damage equal to 10% of the enemy's missing health, and recover HP equal to the total damage dealt (only works on enemy last attacked)

JP : Hacking

Hacking.png Type: Passive
Always be successful when Hacking

JP : Infrared Vision

Infrared Vision.png Type: Field
Cooldown: 80 seconds
'Infrared Vision' can be activated for 18 seconds
Status Effect (On Self)
Infrared Vision Status Effect.png Infrared Vision (18 seconds)

For 18 seconds, show number of players including JP in the current area, and give an alert when other players enter the area. Also, reduce 30% chance of encountering enemies in all areas except Research Center.

Lenox : Fishing

Fishing.png Type: Field
Cooldown: 80 seconds
After channeling for 3 seconds, reel in a fish, Turtle Shell, or Can. (Only usable near sources of water [Beach, Docks, Lighthouse, Pond])

Lenox : Bluesnake

BlueSnake.png Type: Combat
Cooldown: 100 seconds

Unable to use on wild animals

Land a normal attack and inflict 'Snake's Coil' on the enemy for 10 seconds.
Status Effect (On Opponent)
Bluesnake Status Effect.png Snake's Coil (10 seconds)

Total damage is reduced by 15% for 10 seconds; Moving to another area inflicts 14 skill damage

Leon : Human Torpedo

Human Torpedo.png Type: Combat
Cooldown: 80 seconds
Land a normal attack and deal additional damage equal to (8 + 5% of overall atk). When using this skill near sources of water [Lighthouse, Beach, Docks, and Pond] the cooldown time is decreased by 50%, and additional damage amount is multiplied by 2.

Leon : Rapacious Collecting

Rapacious Collecting.png Type: Passive
Cooldown: 40 seconds
Every 40 seconds, always find 3 items on a successful item search

Li Dailin : Drunken Master

Drunken Master.png Type: Passive
Cooldown: 100 seconds
After getting drunk [after consuming an alcoholic stamina item], dodge 1 normal attack within 2 seconds [After getting drunk, additional status effects will not affect her]
Status Effect (On Self)
Drunken Master Status Effect.png Drunken Master (2 seconds)

Dodge when attacked by enemy

Li Dailin : Lee Huazi

Lee Huazi.png Type: Field
Cooldown: 120 seconds
Find Sorghum Wine using your acute sense of smell

Luke : Silent Cleaner

Silent Cleaner.png Type: Passive
Cooldown: 30 seconds
Consume 1 stack for each attack, and receive the following effects stated below. Consuming all stacks will cause these effects to be disabled for 30 seconds. (total 8 stacks) [Effect is guaranteed, even if the opponent guards]

-During fights, noises will have a -10% chance of occurring.

-Using gun weapons with above Epic will silence the gunshot sounds.

Luke : Cleaning Service

Cleaning Service.png Type: Combat
Cooldown: 40 seconds
Perform an attack dealing 110% of normal attack damage. If the attack lands, remove 1 buff from the target and apply 'Luke's Customer' for 120 seconds. If an enemy dies with the 'Luke's Customer' debuff, their corpse will only appear to him.
Status Effect (On Opponent)
Luke's Customer Status Effect.png Luke's Customer (60 seconds)

When killed by Luke, the corpse will only appear to him

Magnus : 1vs17

1vs17.png Type: Field
Cooldown: 60 seconds

Unable to use on wild animals

After channeling for 1 sec, inflict 15+(Level*3) as skill damage to all enemies in the current area.

- Increase damage by (number of enemies hit - 1)*15% when hitting 2 or more enemies.

- Cooldown time reduced by (number of enemies hit - 1)*10 secs for each enemy when hitting 2 or more enemies.

Magnus : Tough Body

Tough Body.png Type: Passive
When landing 1vs17 on 2 or more survivors, Magnus will permanently increase his armor by 3.

Mai : Pattern Collection

PatternCollection.png Type: Combat
Cooldown: 40 seconds

Unable to use on wild animals

Land a normal attack and gain 2 Pattern stacks and recover Stamina equal to 5% of maximum Stamina. Additionally, when Masterpiece is activated, recover HP equal to 5% of maximum HP.

Mai : Haute Couture

Haute Conture.png Type: Field
Cooldown: 60 seconds
Enhance the armor value of her current clothes according to the current number of Pattern stack(s). The enhancement value cannot exceed 50% of the clothes’ original armor value. 'Masterpiece' effect will activate when her equipped armor is enhanced to its maximum value.
Status Effect (On Self)
Masterpiece.png Masterpiece

A masterpiece is born! Mai's equipped clothes armor has been enhanced to its maximum value. Additional effect will be activated when Mai uses Pattern Collection.

Nadine : Hunter's Sight

Hunter's Sight.png Type: Field
Cooldown: 20 seconds
Consume 20 stamina and identify the location of 1 wild animal (except Dr. Wickeline and Mr. Meiji). Gain a Hunting stack with each wild animal kill which permanently increases Stat Attack by 0.7. Stat Attack bonus does not apply while Bullseye is cooling down.

Nadine : Bullseye

Hunting.png Type: Combat
Cooldown: 30 seconds
Deliver a normal attack with (110 + Hunting stacks)% damage with a guaranteed hit.

Nathapon : Time Trail

Time Trail.png Type: Field
Cooldown: 60 seconds
After channeling for 2 seconds, Nathapon sets up a camera at the current area and starts Time Trail (for 120 seconds). After completely filming, for the first Search in that area, Nathapon collects his camera, gets 4 EXP and 20% of Max HP/Stamina. (Maximum recharge 2 times. You cannot use the skill in the same area again.)

Nathapon : Framing

Framing.png Type: Combat
Cooldown: 80 seconds
Land a normal attack and inflict 'Subject' status for 10 secs.
Status Effect (On Opponent)
Subject Status Effect.png Subject (10 seconds)

Armor is reduced by (10 + Nathapon's Level*2). If your current area has been photographed by Nathapon, your armor is reduced by 10 additional points.

Nicky : Stunt Action

Stunt Action.png Type: Field
Stack up Stunt Action stack for every successful Guard. Consume 4 stacks to activate Stunt Acting effect for 12 secs. (Maximum 6 stacks)

Nicky : Liver Blow

Liver Blow.png Type: Combat
Cooldown: 50 seconds
Land a normal attack and earn 2 Stunt Action stacks. Inflict Liver Break effect on the opponent for 9 secs.

Rio : Anchor Point

Anchor Point.png Type: Passive
Rio cannot deal critical dmg, but instead earns bonus accuracy based on her level (see below). If her accuracy exceeds 100%, then her armor penetration increases by half her surplus accuracy.

Lv1~6 : 11%

Lv7~12 : 15%

Lv13~18 : 18%

Rio : Release

Release.png Type: Combat
Cooldown: 50 seconds
Deliver a normal attack with (10+current accuracy)% dmg.

Rosalio : Home Run

Homerun.png Type: Passive
Critical Hits deal 160% damage

Rosalio : Clutch Hitter

Clutch Hitter.png Type: Combat
Cooldown: 90 seconds
Perform an attack with Crit Chance increased by half of the health lost.

Rozzi : Distorted Malice

Malice Distortion.png Type: Field
Cooldown: 120 seconds

Unable to use on wild animals

After channeling for 2 seconds, simultaneously activate ‘Malice’ and inflict all enemies in the area with ‘Unnerved’ for 30 seconds. The strength of these effects depends on the number of inflicted enemies.
Status Effect (On Self)
Malice Status Effect.png Malice (30 seconds)

Malice Distortion effect reduces the chance of enemies finding you based on the number of enemies hit by this skill (Number of enemies hit*12%).

Status Effect (On Opponent)
Unnerved Status Effect.png Unnerved (30 seconds)

Attack decreased by 2, then additionally decreased depending on the number of enemies hit by Malice Distortion (Number of enemies hit*6%).

Rozzi : Easy Shot

Easy Shot.png Type: Combat
Cooldown: 60 seconds
Deliver a normal attack with 5 additional damage. If you kill an enemy with Easy Shot, you will gain additional weapon Mastery. (Wild Animal: 100%, Enemy: 400%, only ranted weapons)

Shoichi : No Mercy

No Mercy.png Type: Passive
Critical Hits deal only 125% damage, but every 6th attack will always be a Critical Hit

Shoichi : Phony Deal

Phony Deal.png Type: Combat
Cooldown: 80 seconds

Unable to use on wild animals

Land a normal attack and inflict 10 skill damage and inflict Phony Deal for 9 seconds
Status Effect (On Opponent)
Phony Deal Status Effect.png Phony Deal (12 seconds)

Cannot gain Mastery in combat

Silvia : Rush

Rush.png Type: Passive
Gain a 'Rush' stack that lasts for 40 seconds upon moving to a different area, up to 4 stacks.
Status Effect (On Self)
Rush Status Effect.png Rush (40 seconds)

2 Stacks: Movement stamina cost -1

4 Stacks: Movement stamina cost -1 / Search stamina cost -1

The effect duration time will refresh upon each Search, if one of the following is equipped: Maverick Runner, Boots of Hermes

Silvia : Blitz

Blitz.png Type: Combat
Cooldown: 20 seconds
Deliver a normal attack with 110% damage. All Rush stacks are consumed, and the crit chance for this attack is enhanced by 17% per stack.

Sissela : Agony-Bearer

Agony- Bearer.png Type: Passive
Taking damage grants a 'Pain' stack (up to 6). Stacks expire after 40 seconds
Status Effect (On Self)
Agony-Bearer Status Effect.png Agony-Bearer (40 seconds)

Upon taking damage, heal 2% of maximum health per stack [Effect is guaranteed, even if guarding]

Sissela : Unshackled

Unshackled.png Type: Field
Cooldown: 60 seconds

Cannot Crit

After channeling for 3 secs, consume up to 3 Pain stacks and inflict upon every player, excluding Sissela herself, lvl*1 skill damage per stack.

Sua : Reading

Reading.png Type: Field
Cooldown: 10 seconds
Receive a special effect depending on which book is being Read. Change books using Reading.
Status Effect (On Self)
Odyssey Status Effect.png Odyssey

Chance to find items +10%, Find 2 items upon first successful Search

Status Effect (On Self)
The Blue Bird Status Effect.png The Blue Bird

Stamina restored when resting +2, May move without using Stamina once

Status Effect (On Self)
Don Quixote Status Effect.png Don Quixote

Chance to find enemy +9%, Next attack delivers 12 skill damage

Sua : Pabulum

Pendulum.png Type: Passive
Recover 11 HP after Reading for 4 times

William : Inning Eater

Inning Eater.png Type: Passive
Recover 7 Stamina on every 9th Move/Search

William : Breaking Ball

Breaking Ball.png Type: Combat
Cooldown: 40 seconds

Unable to use on wild animals

Attack and decrease enemy's Stamina by 20

XiuKai : Gourmand

Cooking.png Type: Passive
Food restores 15% more Health and Stamina

XiuKai : Feeling Hot!

Feeling Hot!.png Type: Field
Cooldown: 80 seconds
After channeling for 2 seconds, consume 16% of current HP and increase weapon damage by that amount for 30 seconds upon 'Feeling Hot!' activation
Status Effect (On Self)
Feeling Hot! Status Effect.png Feeling Hot! (30 seconds)

Damage bonus decreases by 20% every time an attack lands on the enemy

Yuki : Perfect Fit

Perfect Fit.png Type: Passive
Attack and Armor increase by 15% and Critical Hit chance increases by 5% when Health is above 80%.

Yuki : Uchi-Otoshi

Uchi-Otoshi.png Type: Combat
Cooldown: 60 seconds
Deliver a normal attack on target. On hit, the enemy may not use a Combat Skill for 8 seconds. When Perfect Fit is active, it inflicts an additional 10 skill damage.
Status Effect (On Opponent)
Noodly Fingers Status Effect.png Noodly Fingers (8 seconds)

May not use Combat Skills

Zahir : Damnation

Damnation.png Type: Passive
Cooldown: 10 seconds
Your next successful attack will inflict additional (Enemy player kill - My player kill)*4 + (Enemy wild animal kill - My wild animal kill)*1 skill damage

Zahir : Eye of Azrael

Eye of Azrael.png Type: Field
Cooldown: 120 seconds
Find and mark all corpses on the map

Magnus : 1vs17

1vs17.png Type: Field
Cooldown: 60 seconds

Unable to use on wild animals

After channeling for 1 sec, inflict 15+(Level*3) as skill damage to all enemies in the current area.

- Increase damage by (number of enemies hit - 1)*15% when hitting 2 or more enemies.

- Cooldown time reduced by (number of enemies hit - 1)*10 secs for each enemy when hitting 2 or more enemies.

Sissela : Agony-Bearer

Agony- Bearer.png Type: Passive
Taking damage grants a 'Pain' stack (up to 6). Stacks expire after 40 seconds
Status Effect (On Self)
Agony-Bearer Status Effect.png Agony-Bearer (40 seconds)

Upon taking damage, heal 2% of maximum health per stack [Effect is guaranteed, even if guarding]

Rio : Anchor Point

Anchor Point.png Type: Passive
Rio cannot deal critical dmg, but instead earns bonus accuracy based on her level (see below). If her accuracy exceeds 100%, then her armor penetration increases by half her surplus accuracy.

Lv1~6 : 11%

Lv7~12 : 15%

Lv13~18 : 18%

Camilo : Anima Ladrón

Anima Ladron.png Type: Combat
Cooldown: 100 seconds

Unable to use on wild animals

Deliver a normal attack with 110% damage. Steal 10% of the enemy's Stat Attack and Armor for 15 seconds upon hit.
Status Effect (On Self)
Anima Ladron Self Status Effect.png Anima Ladrón (15 seconds)

Steals enemy's Stat Attack and Armor

Status Effect (On Opponent)
Anima Ladron Opponent Status Effect.png Anima Ladrón (15 seconds)

For 15 seconds, lower attack/armor by 18%

Adriana : Arson

Arson.png Type: Field
Cooldown: 90 seconds
After channeling for 2 seconds, engulf the current area with 'Arson' and make it a Fire Area for 20 seconds
Status Effect (On Area)
The area is on fire! Status Effect.png The area is on fire! (20 seconds)

You cannot Rest and take 3% of your Max HP as damage per Search. Adriana does not take Fire Area damage.

Cathy : Arteriotomy

Arteriotomy.png Type: Combat
Cooldown: 90 seconds

Unable to use on wild animals

Land a normal attack and inflict Bleeding on the enemy for 8 seconds. If the enemy receives damage from direct attacks while Bleeding, the effect duration will restart.
Status Effect (On Opponent)
Bleeding Status Effect.png Bleeding (8 seconds)

Take 8 skill damage on every Move/Search for 8 seconds. If damage is taken from a direct attack during Bleeding, the Bleeding time will restart. [Effect is guaranteed, even if the opponent guards]

Arda : Artifact Analysis

Artifact Analysis.png Type: Passive
Cooldown: 6 seconds
For every Armor Gear piece you have equipped that has a higher quality than your enemy, inflict 3 more skill damage per piece [Effect is guaranteed, even if the opponent guards]

Adriana : Blaze

Blaze.png Type: Combat
Cooldown: 80 seconds
Land a normal attack and inflict 5 skill damage and inflict 'Burned' status for 9 seconds. If the enemy is in a Fire Area, inflict 5 additional skill damage
Status Effect (On Opponent)
Burned Status Effect.png Burned (9 seconds)

HP recovered from food decreased by 20% for 9 seconds

Silvia : Blitz

Blitz.png Type: Combat
Cooldown: 20 seconds
Deliver a normal attack with 110% damage. All Rush stacks are consumed, and the crit chance for this attack is enhanced by 17% per stack.

Jackie : Bloodfest

Bloodfest.png Type: Passive
Killing an enemy or 2 wild animals will activate 'Bloodfest' effect for 35 seconds
Status Effect (On Self)
Bloodfest Status Effect.png Bloodfest (35 seconds)

Gain 22 Stat Attack. The effect duration time will refresh upon killing a new enemy

Lenox : Bluesnake

BlueSnake.png Type: Combat
Cooldown: 100 seconds

Unable to use on wild animals

Land a normal attack and inflict 'Snake's Coil' on the enemy for 10 seconds.
Status Effect (On Opponent)
Bluesnake Status Effect.png Snake's Coil (10 seconds)

Total damage is reduced by 15% for 10 seconds; Moving to another area inflicts 14 skill damage

Barbara : Body Modification

Body Modification.png Type: Passive
When enemies are hit by a Turret Drone, Barbara is physically strengthened according to the reassembled gun's rarity. (Atk/Armor +1/3/6/10/15)

HyunWoo : Brawler

Brawler.png Type: Passive
Cooldown: 30 seconds
Next successful attack will recover 2 + (current level) HP and stamina

William : Breaking Ball

Breaking Ball.png Type: Combat
Cooldown: 40 seconds

Unable to use on wild animals

Attack and decrease enemy's Stamina by 20

Nadine : Bullseye

Hunting.png Type: Combat
Cooldown: 30 seconds
Deliver a normal attack with (110 + Hunting stacks)% damage with a guaranteed hit.

Emma : Change★

Change★.png Type: Field
Cooldown: 90 seconds
After channeling for 2 seconds, switch the current HP and Stamina ratios.

Adela : Check

Check.png Type: Combat
Cooldown: 100 seconds
Attack and inflict 5% of the enemy's current health as skill damage and gain 1 additional Promotion stack. If this attack pushes the enemy's HP below 40% of maximum, reduce the cooldown by 100%

Emma : CheerUP♥

CheerUP♥.png Type: Combat
Cooldown: 30 seconds

Unable to use on wild animals

Land a normal attack and inflict 20% of the missing Stamina as skill damage, then recover 15% of the maximum Stamina.

Luke : Cleaning Service

Cleaning Service.png Type: Combat
Cooldown: 40 seconds
Perform an attack dealing 110% of normal attack damage. If the attack lands, remove 1 buff from the target and apply 'Luke's Customer' for 120 seconds. If an enemy dies with the 'Luke's Customer' debuff, their corpse will only appear to him.
Status Effect (On Opponent)
Luke's Customer Status Effect.png Luke's Customer (60 seconds)

When killed by Luke, the corpse will only appear to him

Rosalio : Clutch Hitter

Clutch Hitter.png Type: Combat
Cooldown: 90 seconds
Perform an attack with Crit Chance increased by half of the health lost.

Fiora : Contre-attaque

Contre Attaque.png Type: Field
Cooldown: 90 seconds
After channeling for 1 second, 'Contre-attaque' can be activated for 12 seconds duration
Status Effect (On Self)
Contre-attaque Status Effect.png Contre-attaque (12 seconds)

Reduction of damage taken by 8%, and when attacking, consume 8 Stamina and inflict 8% of current Stamina as skill damage

Zahir : Damnation

Damnation.png Type: Passive
Cooldown: 10 seconds
Your next successful attack will inflict additional (Enemy player kill - My player kill)*4 + (Enemy wild animal kill - My wild animal kill)*1 skill damage

Alex : Desperate Throw

DesperateThrow.png Type: Combat
Cooldown: 45 seconds

Cannot Crit

Destroy and throw your equipped non-Thrown weapon, inflicting normal damage + (15 / 20 / 25 / 35 / 45) skill damage based on the weapon's quality

Hart : Dissonance

Dissonance.png Type: Combat
Cooldown: 60 seconds

Unable to use on wild animals

Land a normal attack and and inflict 40% of the enemy's weapon as skill damage. If their weapon is defected, destroy it.

Rozzi : Distorted Malice

Malice Distortion.png Type: Field
Cooldown: 120 seconds

Unable to use on wild animals

After channeling for 2 seconds, simultaneously activate ‘Malice’ and inflict all enemies in the area with ‘Unnerved’ for 30 seconds. The strength of these effects depends on the number of inflicted enemies.
Status Effect (On Self)
Malice Status Effect.png Malice (30 seconds)

Malice Distortion effect reduces the chance of enemies finding you based on the number of enemies hit by this skill (Number of enemies hit*12%).

Status Effect (On Opponent)
Unnerved Status Effect.png Unnerved (30 seconds)

Attack decreased by 2, then additionally decreased depending on the number of enemies hit by Malice Distortion (Number of enemies hit*6%).

HyunWoo : Dogfight

Dogfight.png Type: Combat
Cooldown: 10 seconds

Unable to use on wild animals

Deliver a normal attack with 110% damage and gain an additional 50% mastery. Dogfight cannot be used against the same opponent twice in a row.

Eleven : Donation

Donation.png Type: Combat
Cooldown: 50 seconds

Unable to use on wild animals

Land a normal attack and copy 1 (one) HP recovery item from the opponent's current inventory. The rarity of the copied food item depends on your current HP. (Unable to use this skill against an enemy Eleven)

-50% or greater HP: Food with Rare rarity or lower

-Below 50% HP: Food with Rare rarity or higher

Aya : Double Shot

Double Shot.png Type: Combat
Cooldown: 60 seconds

Cannot Crit

Using 2 bullets, land the normal attack and attack once more to inflict 40% of weapon damage as skill damage.

Li Dailin : Drunken Master

Drunken Master.png Type: Passive
Cooldown: 100 seconds
After getting drunk [after consuming an alcoholic stamina item], dodge 1 normal attack within 2 seconds [After getting drunk, additional status effects will not affect her]
Status Effect (On Self)
Drunken Master Status Effect.png Drunken Master (2 seconds)

Dodge when attacked by enemy

Camilo : Duende

Duende.png Type: Field
Cooldown: 80 seconds
After channeling for 3 seconds, activate 'Duende' for 36 seconds. [Randomly distribute 14 + (current level) stat points between your Attack, Armor, HP, and Stamina]
Status Effect (On Self)
Duende Status Effect.png Duende (36 seconds)

Your statistics increase for a while in proportion to your level.

Rozzi : Easy Shot

Easy Shot.png Type: Combat
Cooldown: 60 seconds
Deliver a normal attack with 5 additional damage. If you kill an enemy with Easy Shot, you will gain additional weapon Mastery. (Wild Animal: 100%, Enemy: 400%, only ranted weapons)

Zahir : Eye of Azrael

Eye of Azrael.png Type: Field
Cooldown: 120 seconds
Find and mark all corpses on the map

XiuKai : Feeling Hot!

Feeling Hot!.png Type: Field
Cooldown: 80 seconds
After channeling for 2 seconds, consume 16% of current HP and increase weapon damage by that amount for 30 seconds upon 'Feeling Hot!' activation
Status Effect (On Self)
Feeling Hot! Status Effect.png Feeling Hot! (30 seconds)

Damage bonus decreases by 20% every time an attack lands on the enemy

Lenox : Fishing

Fishing.png Type: Field
Cooldown: 80 seconds
After channeling for 3 seconds, reel in a fish, Turtle Shell, or Can. (Only usable near sources of water [Beach, Docks, Lighthouse, Pond])

Nathapon : Framing

Framing.png Type: Combat
Cooldown: 80 seconds
Land a normal attack and inflict 'Subject' status for 10 secs.
Status Effect (On Opponent)
Subject Status Effect.png Subject (10 seconds)

Armor is reduced by (10 + Nathapon's Level*2). If your current area has been photographed by Nathapon, your armor is reduced by 10 additional points.

XiuKai : Gourmand

Cooking.png Type: Passive
Food restores 15% more Health and Stamina

Isol : Guerrilla Warfare

Guerilla Warfare.png Type: Passive
Setting a trap gains some Mastery for equipped weapon type and enhances your next trap based on its quality (1%/3%/5%/7%/9%). Amount is accumulative.

JP : Hacking

Hacking.png Type: Passive
Always be successful when Hacking

Mai : Haute Couture

Haute Conture.png Type: Field
Cooldown: 60 seconds
Enhance the armor value of her current clothes according to the current number of Pattern stack(s). The enhancement value cannot exceed 50% of the clothes’ original armor value. 'Masterpiece' effect will activate when her equipped armor is enhanced to its maximum value.
Status Effect (On Self)
Masterpiece.png Masterpiece

A masterpiece is born! Mai's equipped clothes armor has been enhanced to its maximum value. Additional effect will be activated when Mai uses Pattern Collection.

Jackie : Hide & Seek

Hide & Seek.png Type: Field
Cooldown: 60 seconds
Mark and display 1 area on the map with enemies and 1 area without enemies randomly on the map.

Rosalio : Home Run

Homerun.png Type: Passive
Critical Hits deal 160% damage

Jan : Hot-blooded Combo

1519655649001.png Type: Combat
The combination attack will be attempted by consuming all the Hot-blood stacks gathered. Based on the number of stacks, basic attack will get an additional effect, and gain 7 seconds of duration time for Hot-blooded Will skill when targeting.

1 stack consumed: Skill damage +5

2 stacks consumed: Skill damage +9, Accuracy +5%

3 stacks consumed: Skill damage +20, Accuracy +10%, Opponent can't move for about 3 seconds

Status Effect (On Opponent)
Groggy Status Effect.png Groggy (3 seconds)

Unable to move to other areas

Jan : Hot-blooded Will

Hot-blooded Will.png Type: Field
Cooldown: 60 seconds
For about 30 seconds, the cumulative damage received and applied on the opponent will allow Jan to gain 'Hot-blooded' stacks and activate additional effects. (The Hot-blooded stacks will disappear once the Hot-blooded Will activation time is finished.)
Status Effect (On Self)
Hot-blood Status Effect.png Hot-blood (30 seconds)

Receive the following effects based on the current number of stacks.

1 stack (cumulative damage above 120): Damage received -1

2 stacks (cumulative damage above 200): Damage received -2

3 stacks (cumulative damage above 300): Damage received -3

Leon : Human Torpedo

Human Torpedo.png Type: Combat
Cooldown: 80 seconds
Land a normal attack and deal additional damage equal to (8 + 5% of overall atk). When using this skill near sources of water [Lighthouse, Beach, Docks, and Pond] the cooldown time is decreased by 50%, and additional damage amount is multiplied by 2.

Nadine : Hunter's Sight

Hunter's Sight.png Type: Field
Cooldown: 20 seconds
Consume 20 stamina and identify the location of 1 wild animal (except Dr. Wickeline and Mr. Meiji). Gain a Hunting stack with each wild animal kill which permanently increases Stat Attack by 0.7. Stat Attack bonus does not apply while Bullseye is cooling down.

Bernice : Hunting Trap

Hunting trap.png Type: Field
Cooldown: 50 seconds
Craft a Hunting Trap. Whenever another player steps on this trap set by Bernice, their location is revealed to him for 30 seconds on the map

JP : Infrared Vision

Infrared Vision.png Type: Field
Cooldown: 80 seconds
'Infrared Vision' can be activated for 18 seconds
Status Effect (On Self)
Infrared Vision Status Effect.png Infrared Vision (18 seconds)

For 18 seconds, show number of players including JP in the current area, and give an alert when other players enter the area. Also, reduce 30% chance of encountering enemies in all areas except Research Center.

William : Inning Eater

Inning Eater.png Type: Passive
Recover 7 Stamina on every 9th Move/Search

Chiara : Judgment

Judgment.png Type: Combat
Cooldown: 90 seconds

Unable to use on wild animals

Land a normal attack and convert 'Stigma' into 'Judgment'
Status Effect (On Opponent)
Judgment Status Effect.png Judgment

On dealing more than 9 damage to another player, be inflicted with number of Judgment stacks * 3 as skill damage [Judgment stacks disappear once the skill damage is inflicted]

Aya : Justice

Justice.png Type: Field
Cooldown: 90 seconds
Remove one debuff randomly, if afflicted with any, and recover health equal to the current number of stacks*5. (Max stacks: 5)

Eva : Kinesis

Eva skill Kinesis.png Type: Passive
Controls melee weapons remotely to target an enemy, and the equipped weapon will be recognized as Thrown Mastery. (Only applicable to melee weapons and there will be no quantity limit. Ranged weapons cannot be used)

Li Dailin : Lee Huazi

Lee Huazi.png Type: Field
Cooldown: 120 seconds
Find Sorghum Wine using your acute sense of smell

Bernice : Leg Shot

Leg Shot.png Type: Combat
Cooldown: 80 seconds
Deliver a normal attack with 110% damage and inflict 'Slow' on enemy for 8 seconds (Can only be used with ranged weapons)
Status Effect (On Opponent)
Slowed Status Effect.png Slowed (11 seconds)

Lower search speed by 15%

Nicky : Liver Blow

Liver Blow.png Type: Combat
Cooldown: 50 seconds
Land a normal attack and earn 2 Stunt Action stacks. Inflict Liver Break effect on the opponent for 9 secs.

Eleven : MUKBANG

MUKBANG.png Type: Field
Cooldown: 20 seconds
For about 10 seconds, receive 'MUKBANG Time' effect. After the duration time, for 5 seconds, she will fall into 'Stuffed' effect.
Status Effect (On Self)
MUKBANG Time.png MUKBANG Time (10 seconds)

For each HP item consumed, maximum health permanently increases by 2, and the cooldown for HP item consumption is 2 seconds shorter.

Status Effect (On Self)
Stuffed.png Stuffed (5 seconds)

Stamina items are 50% less effective

Arda : NO Digging

NO Digging.png Type: Field
Cooldown: 90 seconds
After channeling for 2 seconds, declare the current area as a 'NO Digging' area for 20 seconds
Status Effect (On Area)
NO Digging Status Effect.png NO Digging (20 seconds)

In a NO Digging area, Arda obtains 0.3 EXP for each item found. For all other players, Search consumes additional Stamina, and the chance to find items is reduced by 50%.

Shoichi : No Mercy

No Mercy.png Type: Passive
Critical Hits deal only 125% damage, but every 6th attack will always be a Critical Hit

Hyejin : Omen

Omen.png Type: Field
Cooldown: 100 seconds
After channeling for 2 seconds, inflict 'Omen' and 10 + (current level)*2 as skill damage for 20 seconds to all enemies at the current area and adjacent areas.
Status Effect (On Opponent)
Omen Status Effect.png Omen (20 seconds)

100% decreased chance of finding EXP and corpses, and 100% decreased crit rate.

Sua : Pabulum

Pendulum.png Type: Passive
Recover 11 HP after Reading for 4 times

Mai : Pattern Collection

PatternCollection.png Type: Combat
Cooldown: 40 seconds

Unable to use on wild animals

Land a normal attack and gain 2 Pattern stacks and recover Stamina equal to 5% of maximum Stamina. Additionally, when Masterpiece is activated, recover HP equal to 5% of maximum HP.

Hart : Peace Maker

Peace Maker.png Type: Field
Cooldown: 90 seconds
After channeling for 2 seconds, declare the current area (except the Research Center) as a 'Peace Zone' for 20 seconds
Status Effect (On Area)
Peace Maker Status Effect.png Peace Maker (20 seconds)

Players and wild animals can't be found

Yuki : Perfect Fit

Perfect Fit.png Type: Passive
Attack and Armor increase by 15% and Critical Hit chance increases by 5% when Health is above 80%.

Shoichi : Phony Deal

Phony Deal.png Type: Combat
Cooldown: 80 seconds

Unable to use on wild animals

Land a normal attack and inflict 10 skill damage and inflict Phony Deal for 9 seconds
Status Effect (On Opponent)
Phony Deal Status Effect.png Phony Deal (12 seconds)

Cannot gain Mastery in combat

Jenny : Play Dead

Play Dead.png Type: Passive
Cooldown: 540 seconds
On taking fatal damage, revive with 50 HP with 'Play Dead' (except traps). If Jenny succeeds with a kill, the cooldown is reset.
Status Effect (On Self)
Play Dead Status Effect.png Play Dead (3 seconds)

For 3 seconds, the chance to be found is 0%, and HP recovery from Revenge Play is increased by 100%. However, this Play Dead effect will be cancelled after attacking.

Adela : Promotion

Promotion Icon.png Type: Field
After channeling for 1 second, promote your weapon into a random higher quality weapon of the same type. Can only use Promotion after attacking 3 / 10 / 40 / 80 times based on weapon rarity (attack count resets when weapon is unequipped)

Leon : Rapacious Collecting

Rapacious Collecting.png Type: Passive
Cooldown: 40 seconds
Every 40 seconds, always find 3 items on a successful item search

Sua : Reading

Reading.png Type: Field
Cooldown: 10 seconds
Receive a special effect depending on which book is being Read. Change books using Reading.
Status Effect (On Self)
Odyssey Status Effect.png Odyssey

Chance to find items +10%, Find 2 items upon first successful Search

Status Effect (On Self)
The Blue Bird Status Effect.png The Blue Bird

Stamina restored when resting +2, May move without using Stamina once

Status Effect (On Self)
Don Quixote Status Effect.png Don Quixote

Chance to find enemy +9%, Next attack delivers 12 skill damage

Isol : Recollection

Recollection.png Type: Field
Cooldown: 30 seconds
Identify self-placed traps in the area and avoid stepping on them for 10 seconds
Status Effect (On Self)
Recollection Status Effect.png Recollection (10 seconds)

Avoid traps that you have set for 10 seconds

Rio : Release

Release.png Type: Combat
Cooldown: 50 seconds
Deliver a normal attack with (10+current accuracy)% dmg.

Jenny : Revenge Play

Revenge Play.png Type: Combat
Cooldown: 60 seconds

Unable to use on wild animals

Land a normal attack and inflict additional skill damage equal to 10% of the enemy's missing health, and recover HP equal to the total damage dealt (only works on enemy last attacked)

Silvia : Rush

Rush.png Type: Passive
Gain a 'Rush' stack that lasts for 40 seconds upon moving to a different area, up to 4 stacks.
Status Effect (On Self)
Rush Status Effect.png Rush (40 seconds)

2 Stacks: Movement stamina cost -1

4 Stacks: Movement stamina cost -1 / Search stamina cost -1

The effect duration time will refresh upon each Search, if one of the following is equipped: Maverick Runner, Boots of Hermes

Daniel : Scapegoat

Scapegoat.png Type: Combat
Cooldown: 60 seconds

Unable to use on wild animals

Consume 10 HP and inflict a normal attack with additional damage (10+Level) on the opponent. For opponents inflicted with Artistic Material, the effect magnitude is multiplied by 2.

Luke : Silent Cleaner

Silent Cleaner.png Type: Passive
Cooldown: 30 seconds
Consume 1 stack for each attack, and receive the following effects stated below. Consuming all stacks will cause these effects to be disabled for 30 seconds. (total 8 stacks) [Effect is guaranteed, even if the opponent guards]

-During fights, noises will have a -10% chance of occurring.

-Using gun weapons with above Epic will silence the gunshot sounds.

Daniel : Solitary Artist

Solitary Artist.png Type: Passive
At night, Daniel's Solitude effect activates. While Solitude is activated, Artistic Material will be inflicted on the opponent after attacking with a normal attack or a single target skill, if Daniel's HP goes below 70. (excludes traps)
Status Effect (On Self)
Solitude.png Solitude

Consume 1 Stamina when moving. Daniel's overall attack damage is increased by 10%, but his overall armor is reduced by 10%.

Status Effect (On Opponent)
Artistic Material.png Artistic Material (10 seconds)

For 10 seconds, Daniel's location is revealed, and Daniel's attacks will deal 10% additional damage. If this effect is inflicted on another Daniel, the effect will disappear.

Cathy : Speedy Recovery

Speedy Recovery.png Type: Passive
Recover an additional 1.5 HP per second while Resting. Decrease First Aid time by 10 seconds

Alex : Stealth

Stealth.png Type: Field
Cooldown: 50 seconds
After channeling for 1 second, 'Stealth' effect activates for 10 seconds (canceled upon attacking an enemy) [Cannot be used in the Research Center]
Status Effect (On Self)
Stealth Status Effect.png Stealth (10 seconds)

Chance of being found is decreased by 90%

Chiara : Stigma

Stigma.png Type: Passive
Normal attacks inflict 'Stigma' on the enemy for 6 seconds (up to 11 stacks)
Status Effect (On Opponent)
Stigma Status Effect.png Stigma (6 seconds)

For 6 seconds, increase damage taken by number of Stigma stacks [Effect is guaranteed, even if the opponent guards]

Nicky : Stunt Action

Stunt Action.png Type: Field
Stack up Stunt Action stack for every successful Guard. Consume 4 stacks to activate Stunt Acting effect for 12 secs. (Maximum 6 stacks)

Nathapon : Time Trail

Time Trail.png Type: Field
Cooldown: 60 seconds
After channeling for 2 seconds, Nathapon sets up a camera at the current area and starts Time Trail (for 120 seconds). After completely filming, for the first Search in that area, Nathapon collects his camera, gets 4 EXP and 20% of Max HP/Stamina. (Maximum recharge 2 times. You cannot use the skill in the same area again.)

Hyejin : Tit for Tat

Tit for Tat.png Type: Passive
Return 20% of the damage taken every 3th attack as skill damage to the enemy. Enemies inflicted with Omen will receive double effect. (Except traps.)

Magnus : Tough Body

Tough Body.png Type: Passive
When landing 1vs17 on 2 or more survivors, Magnus will permanently increase his armor by 3.

Barbara : Turret Drone

Turret.png Type: Field
Cooldown: 15 seconds
Reassemble any gun in possession into a turret drone, and send the turret drone to an adjacent area for attack. The enemies in that area will receive damage equal to the reassembled gun's attack damage.

Yuki : Uchi-Otoshi

Uchi-Otoshi.png Type: Combat
Cooldown: 60 seconds
Deliver a normal attack on target. On hit, the enemy may not use a Combat Skill for 8 seconds. When Perfect Fit is active, it inflicts an additional 10 skill damage.
Status Effect (On Opponent)
Noodly Fingers Status Effect.png Noodly Fingers (8 seconds)

May not use Combat Skills

Sissela : Unshackled

Unshackled.png Type: Field
Cooldown: 60 seconds

Cannot Crit

After channeling for 3 secs, consume up to 3 Pain stacks and inflict upon every player, excluding Sissela herself, lvl*1 skill damage per stack.

Eva : Vital Crash

Eva skill Vital Crash.png Type: Field
Cooldown: 60 seconds
For 20 secs, Vital Crash effect will be activated.
Status Effect (On Self)
Eva skill Vital Crash.png Vital Crash (20 seconds)

Eva will receive 10% more damage, and earn 40% additional Mastery when she attacks.

Fiora : Weapon Polishing

Weapon polishing.png Type: Passive
Decrease weapon destruction chance by 80%

Adela : Check

Check.png Type: Combat
Cooldown: 100 seconds
Attack and inflict 5% of the enemy's current health as skill damage and gain 1 additional Promotion stack. If this attack pushes the enemy's HP below 40% of maximum, reduce the cooldown by 100%

Adriana : Blaze

Blaze.png Type: Combat
Cooldown: 80 seconds
Land a normal attack and inflict 5 skill damage and inflict 'Burned' status for 9 seconds. If the enemy is in a Fire Area, inflict 5 additional skill damage
Status Effect (On Opponent)
Burned Status Effect.png Burned (9 seconds)

HP recovered from food decreased by 20% for 9 seconds

Alex : Desperate Throw

DesperateThrow.png Type: Combat
Cooldown: 45 seconds

Cannot Crit

Destroy and throw your equipped non-Thrown weapon, inflicting normal damage + (15 / 20 / 25 / 35 / 45) skill damage based on the weapon's quality

Aya : Double Shot

Double Shot.png Type: Combat
Cooldown: 60 seconds

Cannot Crit

Using 2 bullets, land the normal attack and attack once more to inflict 40% of weapon damage as skill damage.

Bernice : Leg Shot

Leg Shot.png Type: Combat
Cooldown: 80 seconds
Deliver a normal attack with 110% damage and inflict 'Slow' on enemy for 8 seconds (Can only be used with ranged weapons)
Status Effect (On Opponent)
Slowed Status Effect.png Slowed (11 seconds)

Lower search speed by 15%

Camilo : Anima Ladrón

Anima Ladron.png Type: Combat
Cooldown: 100 seconds

Unable to use on wild animals

Deliver a normal attack with 110% damage. Steal 10% of the enemy's Stat Attack and Armor for 15 seconds upon hit.
Status Effect (On Self)
Anima Ladron Self Status Effect.png Anima Ladrón (15 seconds)

Steals enemy's Stat Attack and Armor

Status Effect (On Opponent)
Anima Ladron Opponent Status Effect.png Anima Ladrón (15 seconds)

For 15 seconds, lower attack/armor by 18%

Cathy : Arteriotomy

Arteriotomy.png Type: Combat
Cooldown: 90 seconds

Unable to use on wild animals

Land a normal attack and inflict Bleeding on the enemy for 8 seconds. If the enemy receives damage from direct attacks while Bleeding, the effect duration will restart.
Status Effect (On Opponent)
Bleeding Status Effect.png Bleeding (8 seconds)

Take 8 skill damage on every Move/Search for 8 seconds. If damage is taken from a direct attack during Bleeding, the Bleeding time will restart. [Effect is guaranteed, even if the opponent guards]

Chiara : Judgment

Judgment.png Type: Combat
Cooldown: 90 seconds

Unable to use on wild animals

Land a normal attack and convert 'Stigma' into 'Judgment'
Status Effect (On Opponent)
Judgment Status Effect.png Judgment

On dealing more than 9 damage to another player, be inflicted with number of Judgment stacks * 3 as skill damage [Judgment stacks disappear once the skill damage is inflicted]

Daniel : Scapegoat

Scapegoat.png Type: Combat
Cooldown: 60 seconds

Unable to use on wild animals

Consume 10 HP and inflict a normal attack with additional damage (10+Level) on the opponent. For opponents inflicted with Artistic Material, the effect magnitude is multiplied by 2.

Eleven : Donation

Donation.png Type: Combat
Cooldown: 50 seconds

Unable to use on wild animals

Land a normal attack and copy 1 (one) HP recovery item from the opponent's current inventory. The rarity of the copied food item depends on your current HP. (Unable to use this skill against an enemy Eleven)

-50% or greater HP: Food with Rare rarity or lower

-Below 50% HP: Food with Rare rarity or higher

Emma : CheerUP♥

CheerUP♥.png Type: Combat
Cooldown: 30 seconds

Unable to use on wild animals

Land a normal attack and inflict 20% of the missing Stamina as skill damage, then recover 15% of the maximum Stamina.

Hart : Dissonance

Dissonance.png Type: Combat
Cooldown: 60 seconds

Unable to use on wild animals

Land a normal attack and and inflict 40% of the enemy's weapon as skill damage. If their weapon is defected, destroy it.

HyunWoo : Dogfight

Dogfight.png Type: Combat
Cooldown: 10 seconds

Unable to use on wild animals

Deliver a normal attack with 110% damage and gain an additional 50% mastery. Dogfight cannot be used against the same opponent twice in a row.

Jan : Hot-blooded Combo

1519655649001.png Type: Combat
The combination attack will be attempted by consuming all the Hot-blood stacks gathered. Based on the number of stacks, basic attack will get an additional effect, and gain 7 seconds of duration time for Hot-blooded Will skill when targeting.

1 stack consumed: Skill damage +5

2 stacks consumed: Skill damage +9, Accuracy +5%

3 stacks consumed: Skill damage +20, Accuracy +10%, Opponent can't move for about 3 seconds

Status Effect (On Opponent)
Groggy Status Effect.png Groggy (3 seconds)

Unable to move to other areas

Jenny : Revenge Play

Revenge Play.png Type: Combat
Cooldown: 60 seconds

Unable to use on wild animals

Land a normal attack and inflict additional skill damage equal to 10% of the enemy's missing health, and recover HP equal to the total damage dealt (only works on enemy last attacked)

Lenox : Bluesnake

BlueSnake.png Type: Combat
Cooldown: 100 seconds

Unable to use on wild animals

Land a normal attack and inflict 'Snake's Coil' on the enemy for 10 seconds.
Status Effect (On Opponent)
Bluesnake Status Effect.png Snake's Coil (10 seconds)

Total damage is reduced by 15% for 10 seconds; Moving to another area inflicts 14 skill damage

Leon : Human Torpedo

Human Torpedo.png Type: Combat
Cooldown: 80 seconds
Land a normal attack and deal additional damage equal to (8 + 5% of overall atk). When using this skill near sources of water [Lighthouse, Beach, Docks, and Pond] the cooldown time is decreased by 50%, and additional damage amount is multiplied by 2.

Luke : Cleaning Service

Cleaning Service.png Type: Combat
Cooldown: 40 seconds
Perform an attack dealing 110% of normal attack damage. If the attack lands, remove 1 buff from the target and apply 'Luke's Customer' for 120 seconds. If an enemy dies with the 'Luke's Customer' debuff, their corpse will only appear to him.
Status Effect (On Opponent)
Luke's Customer Status Effect.png Luke's Customer (60 seconds)

When killed by Luke, the corpse will only appear to him

Mai : Pattern Collection

PatternCollection.png Type: Combat
Cooldown: 40 seconds

Unable to use on wild animals

Land a normal attack and gain 2 Pattern stacks and recover Stamina equal to 5% of maximum Stamina. Additionally, when Masterpiece is activated, recover HP equal to 5% of maximum HP.

Nadine : Bullseye

Hunting.png Type: Combat
Cooldown: 30 seconds
Deliver a normal attack with (110 + Hunting stacks)% damage with a guaranteed hit.

Nathapon : Framing

Framing.png Type: Combat
Cooldown: 80 seconds
Land a normal attack and inflict 'Subject' status for 10 secs.
Status Effect (On Opponent)
Subject Status Effect.png Subject (10 seconds)

Armor is reduced by (10 + Nathapon's Level*2). If your current area has been photographed by Nathapon, your armor is reduced by 10 additional points.

Nicky : Liver Blow

Liver Blow.png Type: Combat
Cooldown: 50 seconds
Land a normal attack and earn 2 Stunt Action stacks. Inflict Liver Break effect on the opponent for 9 secs.

Rio : Release

Release.png Type: Combat
Cooldown: 50 seconds
Deliver a normal attack with (10+current accuracy)% dmg.

Rosalio : Clutch Hitter

Clutch Hitter.png Type: Combat
Cooldown: 90 seconds
Perform an attack with Crit Chance increased by half of the health lost.

Rozzi : Easy Shot

Easy Shot.png Type: Combat
Cooldown: 60 seconds
Deliver a normal attack with 5 additional damage. If you kill an enemy with Easy Shot, you will gain additional weapon Mastery. (Wild Animal: 100%, Enemy: 400%, only ranted weapons)

Shoichi : Phony Deal

Phony Deal.png Type: Combat
Cooldown: 80 seconds

Unable to use on wild animals

Land a normal attack and inflict 10 skill damage and inflict Phony Deal for 9 seconds
Status Effect (On Opponent)
Phony Deal Status Effect.png Phony Deal (12 seconds)

Cannot gain Mastery in combat

Silvia : Blitz

Blitz.png Type: Combat
Cooldown: 20 seconds
Deliver a normal attack with 110% damage. All Rush stacks are consumed, and the crit chance for this attack is enhanced by 17% per stack.

William : Breaking Ball

Breaking Ball.png Type: Combat
Cooldown: 40 seconds

Unable to use on wild animals

Attack and decrease enemy's Stamina by 20

Yuki : Uchi-Otoshi

Uchi-Otoshi.png Type: Combat
Cooldown: 60 seconds
Deliver a normal attack on target. On hit, the enemy may not use a Combat Skill for 8 seconds. When Perfect Fit is active, it inflicts an additional 10 skill damage.
Status Effect (On Opponent)
Noodly Fingers Status Effect.png Noodly Fingers (8 seconds)

May not use Combat Skills

Adela : Promotion

Promotion Icon.png Type: Field
After channeling for 1 second, promote your weapon into a random higher quality weapon of the same type. Can only use Promotion after attacking 3 / 10 / 40 / 80 times based on weapon rarity (attack count resets when weapon is unequipped)

Adriana : Arson

Arson.png Type: Field
Cooldown: 90 seconds
After channeling for 2 seconds, engulf the current area with 'Arson' and make it a Fire Area for 20 seconds
Status Effect (On Area)
The area is on fire! Status Effect.png The area is on fire! (20 seconds)

You cannot Rest and take 3% of your Max HP as damage per Search. Adriana does not take Fire Area damage.

Alex : Stealth

Stealth.png Type: Field
Cooldown: 50 seconds
After channeling for 1 second, 'Stealth' effect activates for 10 seconds (canceled upon attacking an enemy) [Cannot be used in the Research Center]
Status Effect (On Self)
Stealth Status Effect.png Stealth (10 seconds)

Chance of being found is decreased by 90%

Arda : NO Digging

NO Digging.png Type: Field
Cooldown: 90 seconds
After channeling for 2 seconds, declare the current area as a 'NO Digging' area for 20 seconds
Status Effect (On Area)
NO Digging Status Effect.png NO Digging (20 seconds)

In a NO Digging area, Arda obtains 0.3 EXP for each item found. For all other players, Search consumes additional Stamina, and the chance to find items is reduced by 50%.

Aya : Justice

Justice.png Type: Field
Cooldown: 90 seconds
Remove one debuff randomly, if afflicted with any, and recover health equal to the current number of stacks*5. (Max stacks: 5)

Barbara : Turret Drone

Turret.png Type: Field
Cooldown: 15 seconds
Reassemble any gun in possession into a turret drone, and send the turret drone to an adjacent area for attack. The enemies in that area will receive damage equal to the reassembled gun's attack damage.

Bernice : Hunting Trap

Hunting trap.png Type: Field
Cooldown: 50 seconds
Craft a Hunting Trap. Whenever another player steps on this trap set by Bernice, their location is revealed to him for 30 seconds on the map

Camilo : Duende

Duende.png Type: Field
Cooldown: 80 seconds
After channeling for 3 seconds, activate 'Duende' for 36 seconds. [Randomly distribute 14 + (current level) stat points between your Attack, Armor, HP, and Stamina]
Status Effect (On Self)
Duende Status Effect.png Duende (36 seconds)

Your statistics increase for a while in proportion to your level.

Eleven : MUKBANG

MUKBANG.png Type: Field
Cooldown: 20 seconds
For about 10 seconds, receive 'MUKBANG Time' effect. After the duration time, for 5 seconds, she will fall into 'Stuffed' effect.
Status Effect (On Self)
MUKBANG Time.png MUKBANG Time (10 seconds)

For each HP item consumed, maximum health permanently increases by 2, and the cooldown for HP item consumption is 2 seconds shorter.

Status Effect (On Self)
Stuffed.png Stuffed (5 seconds)

Stamina items are 50% less effective

Emma : Change★

Change★.png Type: Field
Cooldown: 90 seconds
After channeling for 2 seconds, switch the current HP and Stamina ratios.

Eva : Vital Crash

Eva skill Vital Crash.png Type: Field
Cooldown: 60 seconds
For 20 secs, Vital Crash effect will be activated.
Status Effect (On Self)
Eva skill Vital Crash.png Vital Crash (20 seconds)

Eva will receive 10% more damage, and earn 40% additional Mastery when she attacks.

Fiora : Contre-attaque

Contre Attaque.png Type: Field
Cooldown: 90 seconds
After channeling for 1 second, 'Contre-attaque' can be activated for 12 seconds duration
Status Effect (On Self)
Contre-attaque Status Effect.png Contre-attaque (12 seconds)

Reduction of damage taken by 8%, and when attacking, consume 8 Stamina and inflict 8% of current Stamina as skill damage

Hart : Peace Maker

Peace Maker.png Type: Field
Cooldown: 90 seconds
After channeling for 2 seconds, declare the current area (except the Research Center) as a 'Peace Zone' for 20 seconds
Status Effect (On Area)
Peace Maker Status Effect.png Peace Maker (20 seconds)

Players and wild animals can't be found

Hyejin : Omen

Omen.png Type: Field
Cooldown: 100 seconds
After channeling for 2 seconds, inflict 'Omen' and 10 + (current level)*2 as skill damage for 20 seconds to all enemies at the current area and adjacent areas.
Status Effect (On Opponent)
Omen Status Effect.png Omen (20 seconds)

100% decreased chance of finding EXP and corpses, and 100% decreased crit rate.

Isol : Recollection

Recollection.png Type: Field
Cooldown: 30 seconds
Identify self-placed traps in the area and avoid stepping on them for 10 seconds
Status Effect (On Self)
Recollection Status Effect.png Recollection (10 seconds)

Avoid traps that you have set for 10 seconds

Jackie : Hide & Seek

Hide & Seek.png Type: Field
Cooldown: 60 seconds
Mark and display 1 area on the map with enemies and 1 area without enemies randomly on the map.

Jan : Hot-blooded Will

Hot-blooded Will.png Type: Field
Cooldown: 60 seconds
For about 30 seconds, the cumulative damage received and applied on the opponent will allow Jan to gain 'Hot-blooded' stacks and activate additional effects. (The Hot-blooded stacks will disappear once the Hot-blooded Will activation time is finished.)
Status Effect (On Self)
Hot-blood Status Effect.png Hot-blood (30 seconds)

Receive the following effects based on the current number of stacks.

1 stack (cumulative damage above 120): Damage received -1

2 stacks (cumulative damage above 200): Damage received -2

3 stacks (cumulative damage above 300): Damage received -3

JP : Infrared Vision

Infrared Vision.png Type: Field
Cooldown: 80 seconds
'Infrared Vision' can be activated for 18 seconds
Status Effect (On Self)
Infrared Vision Status Effect.png Infrared Vision (18 seconds)

For 18 seconds, show number of players including JP in the current area, and give an alert when other players enter the area. Also, reduce 30% chance of encountering enemies in all areas except Research Center.

Lenox : Fishing

Fishing.png Type: Field
Cooldown: 80 seconds
After channeling for 3 seconds, reel in a fish, Turtle Shell, or Can. (Only usable near sources of water [Beach, Docks, Lighthouse, Pond])

Li Dailin : Lee Huazi

Lee Huazi.png Type: Field
Cooldown: 120 seconds
Find Sorghum Wine using your acute sense of smell

Magnus : 1vs17

1vs17.png Type: Field
Cooldown: 60 seconds

Unable to use on wild animals

After channeling for 1 sec, inflict 15+(Level*3) as skill damage to all enemies in the current area.

- Increase damage by (number of enemies hit - 1)*15% when hitting 2 or more enemies.

- Cooldown time reduced by (number of enemies hit - 1)*10 secs for each enemy when hitting 2 or more enemies.

Mai : Haute Couture

Haute Conture.png Type: Field
Cooldown: 60 seconds
Enhance the armor value of her current clothes according to the current number of Pattern stack(s). The enhancement value cannot exceed 50% of the clothes’ original armor value. 'Masterpiece' effect will activate when her equipped armor is enhanced to its maximum value.
Status Effect (On Self)
Masterpiece.png Masterpiece

A masterpiece is born! Mai's equipped clothes armor has been enhanced to its maximum value. Additional effect will be activated when Mai uses Pattern Collection.

Nadine : Hunter's Sight

Hunter's Sight.png Type: Field
Cooldown: 20 seconds
Consume 20 stamina and identify the location of 1 wild animal (except Dr. Wickeline and Mr. Meiji). Gain a Hunting stack with each wild animal kill which permanently increases Stat Attack by 0.7. Stat Attack bonus does not apply while Bullseye is cooling down.

Nathapon : Time Trail

Time Trail.png Type: Field
Cooldown: 60 seconds
After channeling for 2 seconds, Nathapon sets up a camera at the current area and starts Time Trail (for 120 seconds). After completely filming, for the first Search in that area, Nathapon collects his camera, gets 4 EXP and 20% of Max HP/Stamina. (Maximum recharge 2 times. You cannot use the skill in the same area again.)

Nicky : Stunt Action

Stunt Action.png Type: Field
Stack up Stunt Action stack for every successful Guard. Consume 4 stacks to activate Stunt Acting effect for 12 secs. (Maximum 6 stacks)

Rozzi : Distorted Malice

Malice Distortion.png Type: Field
Cooldown: 120 seconds

Unable to use on wild animals

After channeling for 2 seconds, simultaneously activate ‘Malice’ and inflict all enemies in the area with ‘Unnerved’ for 30 seconds. The strength of these effects depends on the number of inflicted enemies.
Status Effect (On Self)
Malice Status Effect.png Malice (30 seconds)

Malice Distortion effect reduces the chance of enemies finding you based on the number of enemies hit by this skill (Number of enemies hit*12%).

Status Effect (On Opponent)
Unnerved Status Effect.png Unnerved (30 seconds)

Attack decreased by 2, then additionally decreased depending on the number of enemies hit by Malice Distortion (Number of enemies hit*6%).

Sissela : Unshackled

Unshackled.png Type: Field
Cooldown: 60 seconds

Cannot Crit

After channeling for 3 secs, consume up to 3 Pain stacks and inflict upon every player, excluding Sissela herself, lvl*1 skill damage per stack.

Sua : Reading

Reading.png Type: Field
Cooldown: 10 seconds
Receive a special effect depending on which book is being Read. Change books using Reading.
Status Effect (On Self)
Odyssey Status Effect.png Odyssey

Chance to find items +10%, Find 2 items upon first successful Search

Status Effect (On Self)
The Blue Bird Status Effect.png The Blue Bird

Stamina restored when resting +2, May move without using Stamina once

Status Effect (On Self)
Don Quixote Status Effect.png Don Quixote

Chance to find enemy +9%, Next attack delivers 12 skill damage

XiuKai : Feeling Hot!

Feeling Hot!.png Type: Field
Cooldown: 80 seconds
After channeling for 2 seconds, consume 16% of current HP and increase weapon damage by that amount for 30 seconds upon 'Feeling Hot!' activation
Status Effect (On Self)
Feeling Hot! Status Effect.png Feeling Hot! (30 seconds)

Damage bonus decreases by 20% every time an attack lands on the enemy

Zahir : Eye of Azrael

Eye of Azrael.png Type: Field
Cooldown: 120 seconds
Find and mark all corpses on the map

Arda : Artifact Analysis

Artifact Analysis.png Type: Passive
Cooldown: 6 seconds
For every Armor Gear piece you have equipped that has a higher quality than your enemy, inflict 3 more skill damage per piece [Effect is guaranteed, even if the opponent guards]

Barbara : Body Modification

Body Modification.png Type: Passive
When enemies are hit by a Turret Drone, Barbara is physically strengthened according to the reassembled gun's rarity. (Atk/Armor +1/3/6/10/15)

Cathy : Speedy Recovery

Speedy Recovery.png Type: Passive
Recover an additional 1.5 HP per second while Resting. Decrease First Aid time by 10 seconds

Chiara : Stigma

Stigma.png Type: Passive
Normal attacks inflict 'Stigma' on the enemy for 6 seconds (up to 11 stacks)
Status Effect (On Opponent)
Stigma Status Effect.png Stigma (6 seconds)

For 6 seconds, increase damage taken by number of Stigma stacks [Effect is guaranteed, even if the opponent guards]

Daniel : Solitary Artist

Solitary Artist.png Type: Passive
At night, Daniel's Solitude effect activates. While Solitude is activated, Artistic Material will be inflicted on the opponent after attacking with a normal attack or a single target skill, if Daniel's HP goes below 70. (excludes traps)
Status Effect (On Self)
Solitude.png Solitude

Consume 1 Stamina when moving. Daniel's overall attack damage is increased by 10%, but his overall armor is reduced by 10%.

Status Effect (On Opponent)
Artistic Material.png Artistic Material (10 seconds)

For 10 seconds, Daniel's location is revealed, and Daniel's attacks will deal 10% additional damage. If this effect is inflicted on another Daniel, the effect will disappear.

Eva : Kinesis

Eva skill Kinesis.png Type: Passive
Controls melee weapons remotely to target an enemy, and the equipped weapon will be recognized as Thrown Mastery. (Only applicable to melee weapons and there will be no quantity limit. Ranged weapons cannot be used)

Fiora : Weapon Polishing

Weapon polishing.png Type: Passive
Decrease weapon destruction chance by 80%

Hyejin : Tit for Tat

Tit for Tat.png Type: Passive
Return 20% of the damage taken every 3th attack as skill damage to the enemy. Enemies inflicted with Omen will receive double effect. (Except traps.)

HyunWoo : Brawler

Brawler.png Type: Passive
Cooldown: 30 seconds
Next successful attack will recover 2 + (current level) HP and stamina

Isol : Guerrilla Warfare

Guerilla Warfare.png Type: Passive
Setting a trap gains some Mastery for equipped weapon type and enhances your next trap based on its quality (1%/3%/5%/7%/9%). Amount is accumulative.

Jackie : Bloodfest

Bloodfest.png Type: Passive
Killing an enemy or 2 wild animals will activate 'Bloodfest' effect for 35 seconds
Status Effect (On Self)
Bloodfest Status Effect.png Bloodfest (35 seconds)

Gain 22 Stat Attack. The effect duration time will refresh upon killing a new enemy

Jenny : Play Dead

Play Dead.png Type: Passive
Cooldown: 540 seconds
On taking fatal damage, revive with 50 HP with 'Play Dead' (except traps). If Jenny succeeds with a kill, the cooldown is reset.
Status Effect (On Self)
Play Dead Status Effect.png Play Dead (3 seconds)

For 3 seconds, the chance to be found is 0%, and HP recovery from Revenge Play is increased by 100%. However, this Play Dead effect will be cancelled after attacking.

JP : Hacking

Hacking.png Type: Passive
Always be successful when Hacking

Leon : Rapacious Collecting

Rapacious Collecting.png Type: Passive
Cooldown: 40 seconds
Every 40 seconds, always find 3 items on a successful item search

Li Dailin : Drunken Master

Drunken Master.png Type: Passive
Cooldown: 100 seconds
After getting drunk [after consuming an alcoholic stamina item], dodge 1 normal attack within 2 seconds [After getting drunk, additional status effects will not affect her]
Status Effect (On Self)
Drunken Master Status Effect.png Drunken Master (2 seconds)

Dodge when attacked by enemy

Luke : Silent Cleaner

Silent Cleaner.png Type: Passive
Cooldown: 30 seconds
Consume 1 stack for each attack, and receive the following effects stated below. Consuming all stacks will cause these effects to be disabled for 30 seconds. (total 8 stacks) [Effect is guaranteed, even if the opponent guards]

-During fights, noises will have a -10% chance of occurring.

-Using gun weapons with above Epic will silence the gunshot sounds.

Magnus : Tough Body

Tough Body.png Type: Passive
When landing 1vs17 on 2 or more survivors, Magnus will permanently increase his armor by 3.

Rio : Anchor Point

Anchor Point.png Type: Passive
Rio cannot deal critical dmg, but instead earns bonus accuracy based on her level (see below). If her accuracy exceeds 100%, then her armor penetration increases by half her surplus accuracy.

Lv1~6 : 11%

Lv7~12 : 15%

Lv13~18 : 18%

Rosalio : Home Run

Homerun.png Type: Passive
Critical Hits deal 160% damage

Shoichi : No Mercy

No Mercy.png Type: Passive
Critical Hits deal only 125% damage, but every 6th attack will always be a Critical Hit

Silvia : Rush

Rush.png Type: Passive
Gain a 'Rush' stack that lasts for 40 seconds upon moving to a different area, up to 4 stacks.
Status Effect (On Self)
Rush Status Effect.png Rush (40 seconds)

2 Stacks: Movement stamina cost -1

4 Stacks: Movement stamina cost -1 / Search stamina cost -1

The effect duration time will refresh upon each Search, if one of the following is equipped: Maverick Runner, Boots of Hermes

Sissela : Agony-Bearer

Agony- Bearer.png Type: Passive
Taking damage grants a 'Pain' stack (up to 6). Stacks expire after 40 seconds
Status Effect (On Self)
Agony-Bearer Status Effect.png Agony-Bearer (40 seconds)

Upon taking damage, heal 2% of maximum health per stack [Effect is guaranteed, even if guarding]

Sua : Pabulum

Pendulum.png Type: Passive
Recover 11 HP after Reading for 4 times

William : Inning Eater

Inning Eater.png Type: Passive
Recover 7 Stamina on every 9th Move/Search

XiuKai : Gourmand

Cooking.png Type: Passive
Food restores 15% more Health and Stamina

Yuki : Perfect Fit

Perfect Fit.png Type: Passive
Attack and Armor increase by 15% and Critical Hit chance increases by 5% when Health is above 80%.

Zahir : Damnation

Damnation.png Type: Passive
Cooldown: 10 seconds
Your next successful attack will inflict additional (Enemy player kill - My player kill)*4 + (Enemy wild animal kill - My wild animal kill)*1 skill damage

The following skills have different effects in Team Mode than in Classic Mode. Skills are listed alphabetically by character name.

Adela : Check (Team Match)

Check.png Type: Combat
Cooldown: 100 seconds
Attack and inflict 5% of the enemy's current health as skill damage and gain 3 additional Promotion stacks. If this attack pushes the enemy's HP below 40% of maximum, reduce the cooldown by 100%


Alex : Desperate Throw (Team Match)

DesperateThrow.png Type: Combat
Cooldown: 45 seconds

Always Hits

Cannot Crit

Destroy and throw your equipped non-Thrown weapon, inflicting normal damage + (5 / 10 / 20 / 30 / 40) skill damage based on the weapon's quality


Barbara : Turret Drone (Team Match)

Turret.png Type: Field
Cooldown: 15 seconds
Reassemble any gun in possession into a turret drone, and send the turret drone to an adjacent area to attack. The enemies in that area will receive 50% dmg of the reassembled gun’s attack dmg.


Barbara : Body Modification (Team Match)

Body Modification.png Type: Passive
When enemies are hit by a Turret Drone, Barbara is physically strengthened according to the reassembled gun’s rarity. (Atk/Armor +1/3/5/7/9)


Bernice : Hunting Trap (Team Match)

Hunting trap.png Type: Field
Cooldown: 50 seconds
For 15 secs, deal 20 additional dmg every time you attack an animal.
Status Effect (On Self)
Initiate Hunt.png Initiate Hunt (15 seconds)

For each attack on a wild animal, deal 20 additional damage.

Daniel : Solitary Artist (Team Match)

Solitary Artist.png Type: Passive
For each opponent with a killer marker, Daniel's Solitude (Team Match) effect activates for 120 seconds. While Solitude (Team Match) is activated, Artistic Material (Team Match) will be inflicted on the opponent after attacking Daniel with a normal attack or a single target skill, if Daniel's HP goes below 50. (excludes traps)
Status Effect (On Self)
Solitude.png Solitude

Consume 1 Stamina when moving. Daniel's overall attack damage is increased by 10%, but his overall armor is reduced by 10%.

Status Effect (On Opponent)
Artistic Material.png Artistic Material (20 seconds)

For 20 seconds, Daniel's location is revealed, and Daniel's attacks will deal 10% additional damage. If this effect is inflicted on another Daniel, the effect will disappear.

Fiora : Weapon Polishing (Team Match)

Weapon polishing.png Type: Passive
For every 5th attack on the enemy players, the equipped weapon's attack damage increases by 1. (The increased value from Weapon Polishing will be reset upon death)


Hart : Peace Maker (Team Match)

Peace Maker.png Type: Field
Cooldown: 90 seconds
After channeling for 2 seconds, declare the current area as a Peace Zone for 20 seconds (will last for 5 seconds in the final area).
Status Effect (On Area)
Peace Maker Status Effect.png Peace Maker (20 seconds)

Players and wild animals can't be found [will last for 5 seconds in the final area]

Hart : Dissonance (Team Match)

Dissonance.png Type: Combat
Cooldown: 60 seconds

Unable to use on wild animals

Land a normal attack and there is a 50% chance that the enemy's weapon attack damage will decrease by 5


Isol : Guerrilla Warfare (Team Match)

Guerilla Warfare.png Type: Passive
While in Dodging Stance, the reduction in the chance to find enemies is ignored, and receive 20% more Mastery EXP for each attack successfully landed on an enemy.


Isol : Pitfall (Team Match)

Recollection.png Type: Field
Cooldown: 30 seconds
Randomly inflict 'Pitfall' effect on one surviving enemy team member who is currently in the same area as you.
Status Effect (On Opponent)
Pitfall Status Effect.png Pitfall (5 seconds)

For 5 secs, unable to move to other areas and exempted from combat.

Jackie : Bloodfest (Team Match)

Bloodfest.png Type: Passive
Killing an enemy or 2 wild animals will activate 'Bbloodfest' effect for 15 seconds
Status Effect (On Self)
Bloodfest Status Effect.png Bloodfest (15 seconds)

Gain 22 Stat Attack. The effect duration time will refresh upon killing a new enemy

Jackie : Hide & Seek (Team Match)

Hide & Seek.png Type: Field
Cooldown: 60 seconds
Randomly mark 1 area with the survived enemy, and 1 area without the survived enemy on map.


JP : Hacking (Team Match)

Hacking.png Type: Passive
Cooldown: 180 seconds
When hacking is attempted, one of the following outcomes will occur, based on the following probabilities.

Death of all players on the opposing team: 5% Random death of 1 player on the opposing team: 75% Hacking fails and causes JP’s death: 20%


JP : Infrared Vision (Team Match)

Infrared Vision.png Type: Field
Cooldown: 60 seconds
All opponents’ locations are revealed to allies when used.


Lenox : Fishing (Team Match)

Fishing.png Type: Field
Cooldown: 120 seconds
After channeling for 3 seconds, reel in 1 health recovery item with an Uncommon rarity. (Only usable near sources of water [Island, Bridge, Lake])


Luke : Cleaning Service (Team Match)

Cleaning Service.png Type: Combat
Cooldown: 60 seconds

Always Hits

Deliver a normal attack with 110% damage. If the attack lands, remove 1 buff from the target, and apply 'Luke's Pursuit' for 60 seconds.
Status Effect (On Opponent)
Luke's Customer Status Effect.png Luke's Pursuit (20 seconds)

For 20 seconds after resurrection, your location is marked on the map of the Luke that killed you.

Mai : Pattern Collection (Team Match)

PatternCollection.png Type: Combat
Cooldown: 40 seconds

Unable to use on wild animals

Land a normal attack and gain 7 Pattern stacks and recover Stamina equal to 5% of maximum Stamina. Additionally, when Masterpiece is activated, recover HP equal to 5% of maximum HP.


Nadine : Hunter's Sight (Team Match)

Hunter's Sight.png Type: Field
Cooldown: 20 seconds
Consume 20 Stamina and mark the locations of all wild animals that are still alive. When a teammate successfully kills a wild animal, gain a Hunting stack and increase your attack by 2 for each stack. However, there is no attack increase if Bullseye is on cooldown.


Nadine : Bullseye (Team Match)

Hunting.png Type: Combat
Cooldown: 30 seconds
Deliver a normal attack with (120 + Hunting stacks)% damage with a guaranteed hit.


Nathapon : Time Trail (Team Match)

Time Trail.png Type: Field
Cooldown: 30 seconds
After channeling for 2 seconds, Nathapon sets up a camera at the current area and starts Time Trail (for 120 seconds). After completely filming, for the first Search in that area, Nathapon collects his camera, gets 4 EXP and 20% of Max HP/Stamina. (Maximum recharge 2 times. You cannot use the skill in the same area again.)


Sissela : Agony-Bearer (Team Match)

Agony- Bearer.png Type: Passive
Taking damage grants a 'Pain' stack (up to 6). Stacks expire after 30 seconds
Status Effect (On Self)
Agony-Bearer Status Effect.png Agony-Bearer (30 seconds)

Upon taking damage, heal 2% of maximum health per stack

William : Relief Pitcher (Team Match)

Inning Eater.png Type: Passive
Relief Pitcher effect will be activated for 10 secs when Restricted Area(s) has/have been designated.
Status Effect (On Self)
Inning Eater.png Relief Pitcher (10 seconds)

Your atk stat will increase by (Level+5)*1.1.

Zahir : Eye of Azrael (Team Match)

Eye of Azrael.png Type: Field
Cooldown: 120 seconds
Mark the surviving opponent(s) as a 'killer' on the map.