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Immortal Soul: Black Survival Wiki
1,300
pages
Explore
Main Page
All Pages
Interactive Maps
Help The Wiki
Main page
Recent changes
Contributor's Guide
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Stubs
Community portal
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Game Info
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Team Match
Tournament
PVE
BS Live!
Test Subject Selection Vote
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Skins
Shop
Tech Lab
Tech Lab 2021 Themes
Aglaia Pass
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Rulebook
NN's Beginner's Guide
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More
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=== Animals === Both animal spawn patterns and item drops differ from those in Classic Mode. Each animal only spawns once, and any animal can spawn in any open area. If an animal is still alive at the end of the round, it will move to a different open area at the start of the next round. The locations of the Gorilla, Bear, and Dr. Wickeline are shown on the in-game map, if they have spawned and are still alive. [[File:Team Match Animal Map Icon Example.png|400px]] Each animal's spawn time and item drops are as follows: {| class="wikitable" |- ! Animal !! Spawn time (M:SS after game start) !! Item Drops |- | [[Crow]] || Start of Round 1 (0:00) ||[[Clang Clatter]], [[Bread]] |- | [[Osprey]] || Start of Round 1 (0:00) ||[[Clang Clatter]], [[Bread]] |- | [[Bat]] || Start of Round 1 (0:00) ||[[Clang Clatter]], [[Bread]] |- | [[Hunting Dog]] || Start of Round 2 (2:30) ||[[Clang Clatter]], [[Pill]] |- | [[Bloodhound]] || Start of Round 2 (2:30) ||[[Clang Clatter]], [[Pill]] |- | [[Gorilla]] || Start of Round 3 (4:30) ||[[Adrenaline Drink]], [[Herb]], one {{PurpleText|Epic}} [[Accessories|Accessory]] |- | [[Bear]] || Start of Round 4 (6:30) ||[[Searing Palm Scroll]], [[Honey Medicine]], one {{PurpleText|Epic}} [[Accessories|Accessory]] |- | [[Dr. Wickeline]] || Start of Round 5 (7:30) ||[[Healing Potion]], one {{GreenText|Uncommon}} [[Health Foods|Health item]], one {{OrangeText|Legendary}} weapon |} [[Mr. Meiji]] does not appear in Team Match. Additionally, each animal's stats differ from its stats in Classic Match. These differences are as follows: {| class="wikitable" |+Animal Stats (Attack / Armor / Health) !Animal !Classic Match !Team Match |- |[[Crow]] |15 / 20 / 40 |10 / 20 / 40 |- |[[Osprey]] |15 / 20 / 40 |10 / 20 / 40 |- |[[Bat]] |20 / 40 / 60 |15 / 40 / 60 |- |[[Hunting Dog]] |30 / 50 / 100 |30 / 50 / 150 |- |[[Bloodhound]] |30 / 50 / 100 |20 / 50 / 150 |- |[[Gorilla]] |50 / 100 / 200 |55 / 100 / 400 |- |[[Bear]] |60 / 120 / 150 |65 / 120 / 350 |- |[[Dr. Wickeline]] |80 / 160 / 350 |100 / 160 / 650 |} Gorilla, Bear and Dr. Wickeline gain additional skills that activate after dropping to certain health thresholds: Gorilla * Upon reaching 70% of its health: Attacks all survivors in the current area for about 40 damage * Upon reaching 30% of its health: Attacks all survivors in the current area for about 40 damage, and inflicts ‘Slow’ debuff effect. Bear * Upon reaching 70% of its health: Attacks all survivors in the current area for about 50 damage * Upon reaching 30% of its health: Attacks all survivors in the current area for about 50 damage, and inflicts ‘Bleeding’ effect. Dr. Wickeline * Upon reaching 70% of its health: Attacks all survivors in the current area for 50 damage, and inflicts ‘Poisoned’ debuff with 7 stacks. ** Poisoned : Character’s armor reduced by 2% (12 secs duration time, maximum 7 stacks) * Upon reaching 30% of its health: Attacks all survivors in the current area for 50 damage, and inflicts ‘Deadly Poison’ debuff. ** Deadly Poison: Take 10% of Max HP as dmg for every action (for 6s) [[File:Deadly Poison Text.png||300px]] Upon activation, these skills are announced to all players on the map through the chat. [[File:Gorilla G-Slam Texts.png]] [[File:Bear One-Two Claw Texts.png]] [[File:Dr. Wickeline Syringe Dance Texts.png|500px]] {| class="wikitable" |- ! Message Type !! Gorilla Message !! Bear Message !! Dr. Wickeline Message |- | Global (70% HP Attack) || The furious Gorilla roars. || I hear the roar of an angry bear. || Wickeline laughs out loud creepily. |- | Global (30% HP Attack) || Slams elegantly. G-Slam like a butterfly! || Frenzied One-Two Claw rages on! || The amazing Syringe Dance move steps are making you dizzy! |- | Local || Gorilla's G-Slam has activated! || Bear's One-Two Claw has activated! || Dr. Wickeline's Syringe Dance has activated! |} Players receive the "local" message if they are attacked by the wild animal. The "global" message is sent to all players on the map. The local message is the same for both the 70% HP and 30% HP attacks.
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